DayZ Blog now offers a new video developer blog for Bohemia Interactive's upcoming standalone game based on the DayZ zombie modification for Arma II. Word is: "Rocket and Matt provide a quick overview of some new elements of the DayZ Standalone project. Includes the new engine support for clothing, the revised loot spawning mechanics, and some new areas on the map."
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They're going to be adding major construction eventually, such as instanced underground bases and (I imagine) more permanent surface strongholds/encampments. I've seen people do some crazy stuff with barbed wire and tank traps, but those are dismantled relatively easily. In any case, there will not be any "Yay, this player won the game, time to start over" nonsense because it would ruin the persistent sandbox nature of DayZ.
Quboid wrote on Feb 5, 2013, 15:10: For a start, how do you recreate the moral qualms of killing a fellow human being in a computer game without real consequences?
You can't... You said it yourself, it's just a game. The only way for there to be consequences is to program artificial ones in there. People have been crying for that sort of thing for months. Thankfully, though Rocket never harms other players himself (at his own peril), he understands that some people want to play that way, and don't deserve such artificial punishment. That said, they probably will keep trying things to encourage cooperation, or at least discourage wanton violence. The humanity meter that gives you a bandit mask after you kill a couple people or a unique skin for helping a lot of them (though most just spam blood bags on their buddies to farm positive humanity...) was the first attempt at this.
Everything we're talking about here is pretty far in the future anyway. When the standalone releases, it will be an early alpha release. They're going to nail down all the mechanics and other core elements before moving on to adding any serious new content.