DayZ Blog now offers a new video developer blog for Bohemia Interactive's upcoming standalone game based on the DayZ zombie modification for Arma II. Word is: "Rocket and Matt provide a quick overview of some new elements of the DayZ Standalone project. Includes the new engine support for clothing, the revised loot spawning mechanics, and some new areas on the map."
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jacobvandy wrote on Feb 5, 2013, 14:31: Lol, still clinging to the delusion that a zombie apocalypse is 100% about fearing zombies? Any kind of apocalypse is more about what that does to other people, and how they behave in reaction to it. People trying to survive are paranoid, opportunistic, and ruthless. This care bear fantasy of everybody in DayZ cooperating with you is just silly. The game is, and always has been, about fearing other players and what they may or may not do. If you can't handle it, find something else to play.
The only fantasy is that you think anyone wants this.
Of course other people should be dangerous, but if the game mechanics don't get an incredibly hard balance between fearing other people and needing them then the game will cease to be fun. That should be the most intriguing aspect of a multiplayer survival game but actually achieving it may be impossible. For a start, how do you recreate the moral qualms of killing a fellow human being in a computer game without real consequences?