DayZ Blog now offers a new video developer blog for Bohemia Interactive's upcoming standalone game based on the DayZ zombie modification for Arma II. Word is: "Rocket and Matt provide a quick overview of some new elements of the DayZ Standalone project. Includes the new engine support for clothing, the revised loot spawning mechanics, and some new areas on the map."
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I like what they are doing with the game customization, but until they give some indication of what they are going to do for the actual gameplay, I don't have a lot of interest. There's no "survival" challenge in the game when it comes to zombies. Therefore there's no survival problem for food/drink/ammo etc. It doesn't matter where you hide it, I'm not going to spend extra time in a house looking behind a chair when A) I can easily get all the food I need already, and B) it's easier to kill someone else and get it and/or it's going to be taken from me by someone who kills me. Figure out the vs humans angle first, the rest of the game can come later.