This new trailer offers a new developer diary with a further look at Silent Hunter Online, Ubisoft's upcoming multiplayer submarine combat game. Here's the latest on the game: "Silent Hunter Online is a free-to-play, browser-based multiplayer submarine simulation game developed by Ubisoft Blue Byte. For the first time in the Silent Hunter series, players will command multiple submarines at the same time. Manage your fleet, construct new U-boats and replenishing supplies are all important aspects of your duties as a fleet commander, and you can access the bunker and depot of your home base at any time to do this."
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Keith wrote on Feb 4, 2013, 22:33: I really liked Silent Hunter III. SH IV had too many bugs, and I never picked up SH V because it is widely reported to have even more bugs than SH IV. Still, there is something to be said for cruising the Atlantic (or the Pacific) and trying to stealthily approach convoys so you can nail them broadside with a torpedo strike. Hopefully UBI has learned its lesson on releasing bug-ridden games with draconian DRM. The lack of trust in UBI at this point is evident in less than expected returns on the latest Ghost Recon release, as well as Anno 2070, etc., etc.
SH4 is worth the like 10 bucks you pay these days for it, though you have to mod the fuck out of it. The Trigger Maru mod with the difficulty cranked up kicks my ass like there's no tomorrow, and if you want a more historically accurate Pacific, someone did a campaign called Run Silent Run Deep that redoes most of the major battles and recreates 1000+ historical convoys from the entire war.
SH5 is supposedly decent if you mod the shit out of it and get some user patches to fix crashes/game stopping bugs, but the mods are tempermental and have to be installed from what I last saw once you progress to a certain point in the game.