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Diablo III PTR Updated

The Patch Notes for the upcoming version 1.07 patch for Diablo III have a few more new entries showing changes implemented yesterday on the Public Test Realm for Blizzard's upcoming action/RPG. This overhauls how damage is added to items by socketing any ruby, not just the higher quality gems. This is explained in this separate post discussing a bug in how "black" damage is calculated that isn't being addressed, and how this changes the impact of socketing rubies, which is being changed. They are also reducing the cost of repairing items with Marquise gems and have improved the visual effect of the Reflects Damage affix.

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12. Re: Diablo III PTR Updated Feb 1, 2013, 14:15 Alamar
MisterBenn wrote on Feb 1, 2013, 13:50:
Hark659 wrote on Feb 1, 2013, 11:51:
Too busy playing Path of Exile.

Yeah I jumped on the open beta and have played it full time the past few days. There's definitely something about it that's compelling.

I've played a bunch more, and there are a few interesting bits to it, but the combat is so... clunky, it's very off-putting...

But I'm still trying to 'give it a chance', and I got my Shadow to 21 or so, and now that I have cleave (Which is Strength, as opposed to my Shadow that is the other two), I'm enjoying using that.

I do like DoTs though, so Viper Strike (melee DoT, stacked up to 4 times) and the fire trap (ranged, AOE DoT) are what I mainly have been using, but again, clunky... Especially switching targets...

I'm not sure if it's just an animation thing that so many people have complained about with some games (that I never had an issue with), or it's just timing on attacks/switching targets, etc... I've heard that more attack speed helps, but only so much as to make the awkward parts a bit shorter.

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