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CD Projekt RED's REDengine3 Details - The Witcher 3 Image?

CD Projekt RED offers new details on REDengine3, the latest installment of their game engine which will power Cyberpunk 2077 and another unnamed project (presumably the one they will announce on February 5th). They supply a screenshot of a non science-fiction environment (The Witcher 3?), and here's a bit on the new engine:

The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.

The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt REDís new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.

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43. Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 4, 2013, 05:18 Soulburner
 
I do not see texture loading when quickly looking around with my mouse. The release date problems are long gone. If you see texture loading in Rage on your PC today, your PC has a problem or you are a cyborg. Static shadows? Ok. Green shadows? Where?

Most of all, it's simply a great game. I stopped looking at the textures up close and just focused on the world in overall and noticed it looks beautiful and plays great. The ragdoll physics are probably the best I've seen so far, next to Left4Dead.

Are the textures ugly as hell up close? Sure they are. Does it mean Rage uses bad technology? Nope. Megatexture or virtual texturing is a paradise for artists. So maybe it wasn't used to its full potential in Rage, possibly thanks to focusing on consoles' hardware. Was the PC version neglected? Yup. However, the 'detail texturing' update did introduce bicubic texture filtering which is kind of new in 3D games.
Is the gameplay flawless? Of course not. There's a lot of unnecessary and gameplay mechanics, invisible walls, etc.... but it's fun!

Am I a "Rage defender"? Sure, the game needs defending against opinions of people who saw only videos and screenshots of walls.
 
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