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| [Feb 01, 2013, 09:56 am ET] - Share - Viewing Comments |
CD Projekt RED offers new details on REDengine3, the latest installment of their game engine which will power Cyberpunk 2077 and another unnamed project (presumably the one they will announce on February 5th). They supply a screenshot of a non science-fiction environment ( The Witcher 3?), and here's a bit on the new engine: The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.
The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
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Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? |
Feb 2, 2013, 11:37 |
Quinn |
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pagb wrote on Feb 2, 2013, 08:57:
Quinn wrote on Feb 2, 2013, 06:58: You don't even seem to understand the point of analogies, seeing how dumb your reply was to ItBurn's, so I'll just slowly back away from this discussion. It wasn't an analogy, it was cheap demagogy. Sarcasm, that big misunderstood.
I just wonder what you raging people play for real, I bet that despite all the bitching, you play all those "terrible" games when no one sees you. What I've learnt is that the games you use for comparison along the "bad" ones, aren't that good either, sometimes even worse. Demagogy!? Because he used a chick or something? Sorry but you're talking piss.
The rest you said I shouldn't even honor with a reply. But for the hell of it... I'm not cognitively comparing RAGE with anything other than what I'm used to and expecting in the latest games in the genre. I expect proper physics; deceivingly pretty textures from afar somehow remaining as sharp and pretty up close; no texture pop-ins; dynamic shadows instead of static, and the list goes on. |
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| Favourite games of all time: 1. Severance. 2. Vampire the Masquerade Redemption. 3. *can't come up with #3* |
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