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| [Feb 01, 2013, 09:56 am ET] - Share - Viewing Comments |
CD Projekt RED offers new details on REDengine3, the latest installment of their game engine which will power Cyberpunk 2077 and another unnamed project (presumably the one they will announce on February 5th). They supply a screenshot of a non science-fiction environment ( The Witcher 3?), and here's a bit on the new engine: The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.
The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
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| 23. |
Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? |
Feb 1, 2013, 19:02 |
ItBurn |
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kyleb wrote on Feb 1, 2013, 18:19:
ItBurn wrote on Feb 1, 2013, 16:49: You are wrong. This is at max details. No, max details would have detail textures option from the 1.2 patch enabled, the effects of which can be seen in these mouseover examples. Granted, I don't really care for the effect myself, but that is max details. Also, as long as you have a clean running computer and keep the settings in line with your hardware's capabilities, you won't get any notable pop-in.
That said, while the skies in Rage are very pretty in screenshots they are utterly lifeless static skyboxes, while that REDengine3 shot is is almost surely using a fully dynamic sky as that's what CD Project has always done. Ok, that effect is max details. The effect is literally a sharpen photoshop filter and a grain filter. It in no way improves the texture resolution or quality. I personally think it looks like shit and is a slap in the face to consumers. The link you posted has great examples of terrible textures.
Another high point of Rage is the grass models. It's literally just one always facing sprite. It also looks like it was made in 5 seconds. Straight lines with a brush.
About texture pop in, I get it, regardless of the settings. That was on my previous computer that now has HDD problems, but regardless, it ran every other game fine... |
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