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| [Jan 31, 2013, 12:42 pm ET] - Share - Viewing Comments |
Rockstar Games announces a September 17th release date for the console editions of Grand Theft Auto V, apologizing for the delay to the open-world action sequel, and saying: "trust us, it will be worth the extra time. GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require." No announcement has yet been made about a PC edition of the game, but for reference, a Windows version of Grand Theft Auto IV was only first announced a few months after the console editions shipped.
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Re: Console Grand Theft Auto V in September |
Jan 31, 2013, 13:53 |
Creston |
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jdreyer wrote on Jan 31, 2013, 13:29:
Creston wrote on Jan 31, 2013, 12:52:
Unless they gimp two of the characters somehow, I think that would introduce an absolute nightmare for design and testing. :) Like they create multiple different classes that you can use to play through an RPG? Or how about multiple different factions in Starcraft? The factions in Star Craft all have their own missions, so you can't bring one of them to another's missions. However, your RPG point is very valid. I'm not sure how well it would translate to a more fluid game like a GTA, though. An RPG is balanced by its numbers behind the screen, and I don't think GTA does any of that kind of stuff. But you're right, it should be possible.
nin wrote on Jan 31, 2013, 13:16:
Unless they gimp two of the characters somehow, I think that would introduce an absolute nightmare for design and testing. Yeah, I was just thinking some folks thought 4 was too easy. It was the first one I was able to finish, I'll say that. And if you took one character for a given mission, you might have less obstacles between you and the goal, vs another character might have more.
But they've also outlined missions where you change characters mid mission... I've finished all of the GTAs (well, since III, anyway), but I agree that 4 was perhaps a tad too easy at times. (though there were some really aggravating missions.)
I think a lot of it came from the handholding and the more obvious objectives though. There were some missions in 3, and Vice City, where you were just scratching your head just trying to figure out what the hell to do.
We'll see, I guess. So far the 3 character thing strikes me as something that would make it less enjoyable rather than more. They always wrote excellent lead characters, and I'm not sure that having to share time with two others will help in that aspect. (unless we get 3 excellent lead characters, of course. )
Creston |
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