A new trailer from BioShock Infinite shows off more of the first-person shooter sequel in development at Irrational Games. The "City in the Sky" video includes gameplay footage showing off the serenity of the floating city of Columbia which is interrupted by the game's story, resulting in bullets, explosions, and the inexorable pull of gravity. The clip is accompanied by a few new screenshots.
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Beamer wrote on Jan 31, 2013, 13:58: I wonder how many gamers even recognize that, though. My buddy had so much trouble with MW2/3. I kept telling him it was infinite respawns and he just needed to stop shooting and run - that the hardest places aren't about skill but about a) predicting the next checkpoint location and b) getting lucky and not being killed before you get there, running the whole time. He never really picked that up. Maybe other people don't, either.
This is basically why I regard the COD (all of them) SP's as total abominations. I have no clue why any game designer would put these segments into the map but they are there and hundreds of them. Places where if you wait and shoot you can end up out of ammo and dead, and never ever get closer to proceeding. What is the point of that? Why put such infinite barriers in a game, to pad?