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Out of the Blue

The weather here is unseasonably warm, which seems to be because we are caught between a couple of reports, because the wind is insane out there, and there is a wind advisory in the area through this evening, calling for gusts up to 50 mph. I didn't need to read the weather to know this, though, as the wind almost threw open the storm door when I let the pooches out this morning, which came after I cleaned up the tidy pile of poop in the kitchen that was apparently caused by weather related panic last night. That panic continued, as Hudson the wonder dog proceeded to escape the yard (she remains the Houdini of dogs) attempting to find shelter from the uproar, which of course was in the house. I'm already over our wind-related adventures, so I'm keeping my fingers crossed that this doesn't cause any trees to knock over any of the overhead wiring for the BlueTower's power or Internet.

Windy Links: Thanks Ant and Acleacius.
Play: Spin Spin: Episode 1.
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Stories: Powerful storms flip cars, decimate homes; 2 dead.
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Paperman - Full Animated Short Film. Thanks nin.
Full Moon Silhouettes. Thanks Hoop.
High School Streaker Gets Away. The perfect crime.

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13. XCOOOOOOOMMM!!!! Jan 31, 2013, 17:35 Creston
Holy mother of God... I think Xcom was getting tired of me kicking its ass, so it set the record straight.

Mission: A landed abductor.
Squad: 2 sniper colonels, 1 assault colonel, 1 support colonel, 1 heavy colonel, 1 support sergeant (I was trying to level her.)

I start right outside the ship, and other than one three-wide row of half cover, there's nothing else, other than the entrance sides. Move my whole squad to the side, end turn. Next turn, I move one guy to the three-wide row.

*2 outsiders spawn on the balcony to the right.*

Since they are in cover, my shots suck, so I get three guys out to the three-wide row, pop smoke and hunker down. I figure once the aliens have wasted their shot and hopefully missed, I can run&gun over there and take care of the most heavily entrenched one. This goes as planned. However...

*2 Elite Mutons spawn at the far end of the entrance.*
*2 Mutons and 1 Berserker spawn behind the far door*

I'm not sure either of these was a teleport, but it's possible.

Both sets of Mutons walk in close and take cover, while the Berserker, obviously runs straight for me. Since I'm still stuck, I pop my last smoke grenade, take out the Berserker, and manage to do damage to one of the Mutons. One of their shots hits my support sergeant but fortunately only does 4 damage. I think I'm okay.

Then the shit hits.

*3 Cryssalids teleport/spawn at the end of the entrance hallway* They run straight for me.
*1 Cyberdisc and 3 drones teleport at the side of the entrance hallway* and sit there waiting for their turn to fuck me over.
*1 Sectopod teleports at the end of the hallway and sits there waiting for its chance to fuck me over.*

So now I have 14(!) targets, several of them in my face, others in high entrenched cover, AND my squad is already down to 1 shot or reloading because of the previous two turns. And my backup are straight pistols because I never bothered to bring anything else except two laser pistols for my snipers.


Oh Classic XCOM. How you hate me.

I did make it out of there, though not without three squad members going critical (I was amazed none of them died). Fortunately I had two support guys. Everyone in my squad also went into the hospital for about a week once we came back.

Here's screenshots of the aftermath (never thought to take pics while it was happening...)


This comment was edited on Jan 31, 2013, 17:53.
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