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TERA Subscription-Free Next Week

En Masse Entertainment announces next Tuesday is the exact start date for the subscription-free era in TERA, their MMORPG. Here's word on the change, and plans to support it with new content:

En Masse Entertainment confirms that its award-winning Action MMO, TERA, will be available without a subscription starting on February 5th. The game will be known as TERA: Rising, and can be played for free starting on that date, with in-game store and Elite options available for players who want to customize their gameplay experience. New players will be able to enjoy Standard status for free with no level cap or content restrictions and all players who have purchased the client will gain permanent Founder status with special privileges. This news has swept through the MMO community as fans – both new and lapsed – are eagerly anticipating the upcoming launch. Lapsed players are signing back up while new players pick up the game to ensure their eligibility for Founder status in anticipation of the new TERA: Rising options.

Adding to the community excitement over the game’s evolution, En Masse will launch new in-game content on February 5th, including the new Crucible of Flame multi-level dungeon, and a new three-on-three PvP battleground.

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6. Re: TERA Subscription-Free Next Week Jan 30, 2013, 15:34 RollinThundr
Yakubs wrote on Jan 30, 2013, 15:19:
KS wrote on Jan 30, 2013, 11:26:
The quest system wouldn't be so bad if people could easily share quests. Unfortunately, it adheres to a rigid prerequisite system where almost every quest is a step in a long chain.

So you can only share a quest if that person has done the immediately previous quest, which is never the case.

Basically you have to arrive at an outpost with quests at the exact same time as someone else.

This exacerbates the need for soloability, thus dumbing down the game, making the online group feature even more irrelevant.

The fun is in groups -- why do these games do this? As de facto single-player games, they are terrible.

Well, it's very difficult to make a dynamic and fun grouping system, is why. I mean, look at a game that went the opposite direction - Guild Wars 2. Their idea of "quests" are showing up at Heart locations on the minimap and doing the very same "kill x" or "gather y" quests that suck in any other game -- the only difference being you're automatically cooperating with other people in the same area.

I don't really know of an MMO that has an innovative quest system since WoW.

lol and how was WoW innovative in anyway? The game is essentially a Everquest rip off down to it's very core.
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