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| [Jan 26, 2013, 5:09 pm ET] - Share - Viewing Comments |
The DayZ Blog has an update on plans for a standalone game based on the DayZ zombie modification for Arma II (thanks VG247). This covers a broad variety of topics, and concludes with a handy summary of where things stand right now: When is it releasing?
We don’t know. We’re going to take our time. I feel fantastic about the situation, more than ever I feel like we’re doing something really interesting with this development. Now is not the time to rush things, but we do need to ensure our pace is kept up. Our development blog and getting players in and testing as soon as possible will be key in ensuring we succeed in making this a great game.
Concluding words
At no point in development, have I been as excited as I am right now. The risks we took with the direction have paid off. The engine and approach of the game is now entirely DayZ’s own, it is striking out into it’s own territory as a project. This is very exciting for all the team.
I do need to caution though, it is a bad idea to overhype the project. We know that there are many challenges that we will face from deciding to effectively write a new engine tailored to DayZ. But we are now entirely confident, that this decision will prove to have been the best decision we could make. Now we will be able to make the game that we’ve all always wanted.
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| 10. |
Re: DayZ Status Report |
Jan 26, 2013, 22:24 |
jacobvandy |
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Oh, so you're another one likes to talk out of their ass about things they know nothing and feign to care nothing about? Good to know.
The entire post, nay, the entire blog in question here is about the "new game," the standalone release of DayZ. (Reading comprehension, much?) They stopped updating the mod months ago, leaving that instead to community volunteers. The "new engine," which is really just a heavily-modified ARMA 2 engine because that is what all the developers have intimate knowledge of, is pretty much already done. Hence their recent initiation of internal testing of the game, in preparation for the invite-only closed alpha test that will precede the public alpha release in the coming months. He is specifically modeling their development cycle after Minecraft, with a paid alpha release that will be continuously updated until they're satisfied enough to call it finished. |
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