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SimCity: Details on Player Region Limits and Color-Blindness Mode

Maxis creative director Ocean Quigley tweets about how many regions players will be able to own in the upcoming SimCity reboot: "You can have up to 10 regions (in total, regardless of whether they're private or shared with other players)" (thanks Joao). Also, Destructoid has details on how the game will have about 18 different visual filters, saying the developers are taking particular mercy on those (like myself) with color vision deficiencies: "Depending upon your form of colorblindness, you have different transforms. If you are red-green colorblind, you don't have much sensitivity in the red-green range. So what I've had to do for that is to pull some of the stuff that would normally be merged together into the blue channel and to pop the contrast on red and green as much as possible so that people that have some limited sensitivity to red green can still see what's going on," Ocean Quigley explains. "These transforms are collectively called daltonism. So we've done basically those transforms for the three most common forms of colorblindness." On a related note, there are hands-on previews of the game based on a few hours with the beta on Computer and Video Games, IGN, Kotaku, PC Gamer, and Shacknews.

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17. Re: SimCity: Details on Player Region Limits and Color-Blindness Mode Jan 25, 2013, 14:00 Panickd
 
Dev wrote on Jan 25, 2013, 13:00:
I admire them doing something like that for color blind people. And there the admiration stops.

Seriously, EVERY game (video games and board games) should have allowances made for color blind. Its over 10% of the male population. Most of the time its fairly simple too. Like on board games, ticket to ride is a very well designed game for color blind. The tracks and cards have symbols on them. This is something that doesn't impede non-color blind play and most of them miss that each symbol is different for a different color.
And if tweaks to a video game is as simple as offering an optional transform button in the configuration that doesn't impede non colorblind play, why the heck don't more games offer it?

No, I'm not colorblind, but I've seen how things look from the view of those that are.

Battlefield 3 has a colorblind mode that changed the color of the player markers. I used it even though I'm not color blind because it made the symbols pop more and they were way easier to see than the regular ones.
 
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