|
|
 |
| [Jan 23, 2013, 9:33 pm ET] - Share - Viewing Comments |
Grinding Gear Games announces today open beta testing is now underway for Path of Exile, their upcoming action/RPG. Since there will be no character wipes going forward, this can be considered a soft launch for the free-to-play game. Here's word: Path of Exile is a PC online action role-playing game set in a dark fantasy world. Featuring ethical microtransactions, the game is free-to-play, but not pay-to-win. Playing as one of six character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they will encounter hundreds of species of opponents laden with loot and mysterious artifacts as they explore the abandoned continent.
Key features of Path of Exile:
- A dark and deep action RPG
- Build unlimited unique characters on a gigantic skill tree
- Combine over 110 skill gems to create unique combat strategies
- Explore a dark and gritty world rendered from a fixed 3D perspective
- Download and play for free, but never 'pay-to-win'
- Explore randomly generated levels for extreme replayability
- Craft weapons, magic items and even end-game maps to become more powerful
- Cooperate or compete with thousands of other exiles in a persistent online world
- Ascend online ladders in every game mode
- Battle in PVP tournaments for worldwide recognition
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 13. |
Re: Path of Exile Open Beta |
Jan 24, 2013, 07:23 |
Esoteric |
|
|
eRe4s3r wrote on Jan 24, 2013, 06:34: What's the chance of a decent game experience by doing a public random party game from level 1 onward in this? Also what's the ping like for Europeans?
I am actually waiting a day to get all these beta guys out of my view The further they are from my first game experience the better it will be. And the higher imo, the chance to find a decent guy or gal to do a bit of relaxed coop gaming in this... My main (and basically only) gripe with this game is that loot is not individually instanced, it's a race to pick it up first (although you get a short timer where only you can pick it up if you kill the monster). This system makes it so I'm very unlikely to ever party with someone I don't know. But I tend to solo anyway, so this isn't a huge problem for me.
Awesome game, by the way. Great character-building game mechanics in the form of skills, support skills, loot, passive skill tree, and stats. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.