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Diablo III PTR Updated

Blizzard offers an updated set of PTR patch notes for the upcoming version 1.07 update for Diablo III. There is one new achievement listed along with a number of bug fixes for the action/RPG sequel, including some with the Public Test Realm itself. Arguably most significant is the change so that players are considered "elites" within the game, which will impact certain item effects in PvP combat. Looking beyond the release of this new patch in the live version of the game, a forum post from a Community Manager says Blizzard is working to address player complaints that characters are merely the sum of their gear:

We know that (for many players) its much more rewarding to gear up from items that you find while playing normally than it is to necessarily go through Auction House, and were working to make improvements in that area. There are a lot of ways we could attempt to reach that goal, and choosing the best one(s) to go with is not always a fast process. I want to encourage you all to continue to post your thoughts on the subject and I promise we will keep reading and relaying them.

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17. Re: Diablo III PTR Updated Jan 23, 2013, 12:06 ItBurn
 
Undocumented Alien wrote on Jan 23, 2013, 12:04:
I miss the way Diablo (1) did Attributes and Spells. Yes, they had 3 classes, but, you could tweak and modify them to make, for example, a Warlock (Warrior with decent spell casting) or just a straight up Warrior (pour points into Strength etc.). And playing as the Wizard was always (mostly) a unique experience from character to character as you were never guaranteed the same build (spells) as the spell tombs were drops, which I believed added to the value of exploring every inch of a level.

I'd love top see Diablo (1) redone in todays technologies (graphics, etc.). I miss that each game was a true unique experience and each build was pretty unique as you were a product of the drops the game gave you and the control you had over attribute points.

I guess the Torchlight games are closer to that, but I'd still love to see Diablo (1) redone.

So... my suggestion to them would be a re-write...

Yeah I really liked the spell system from D1. Made it fun to explore and find things. They actually had something similar in D3 before it got Jayed. You would pick up the skill runs as loot. Also, there were a lot more of them...
 
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