Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Chris Taylor on Wildman

A Kickstarter update for Wildman follows up on news of layoffs at developer Gas Powered Games with a video from Chris Taylor explaining the situation at his company. He tells us that without the cuts, the company would have to immediately shut down if the Kickstarter failed, unable to fulfill any of its remaining obligations. Showing some emotion he says he was unwilling to gamble with people's livelihoods in this economy as the reason he mad that "tough decision." Chris then share another "tough decision," asking if he should continue the Kickstarter to see if the response to it improves so he can hire back the staff that wants to return, or shut it down and "call it done." They will tabulate votes from the comments to judge whether the campaign should continue.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

29. Re: Chris Taylor on Wildman Jan 21, 2013, 01:49 Creston
 
eRe4s3r wrote on Jan 20, 2013, 16:29:
Ehehh all those kickstarters confused me, I meant another game but hit me.. I can't remember it's name. So nevermind. This is apparently not the "nearly complete game" that went to kickstarter ^^

You're thinking of American McGee Presents: American McGee's Kickstarter for American McGee:Akaneiro; an American McGee Game, by American McGee(tm).


Suppa7 wrote on Jan 20, 2013, 16:08:
Mavor and the team of developers at uber entertainment is actually to blame. I had a talk with Mavor and he is basically an RTS fascist he's not open to new ideas regarding RTS formula. He was the reason supreme commander was not as fun as it could have been.

You can see it in his obsession with lots of units and scale regarding supreme annihilation kickstarter they had without thinking through what is actually fun for players to do and where the fun is coming from.

?

Supcom was fucking FANTASTIC fun, with the sole exception of those bullshit "The map expands, and suddenly there's 9 experimental units within firing range of your base that your Tech3 radars just somehow didn't see," events.

Creston
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo