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Skyrim Dragonborn Next Month

The Bethesda Blog has word that the Windows and PlayStation 3 editions of the Dragonborn DLC for The Elder Scrolls V: Skyrim will be released next month. The PC edition is expected on February 5th and the PS3 edition does not have an exact date, but they say all three DLC packs should be out for Sony's system by the end of February.

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14. Re: Skyrim Dragonborn Next Month Jan 19, 2013, 02:01 Jerykk
Kastagir wrote on Jan 19, 2013, 01:12:
While I share everyone's frustration (I am a PC gamer after all), this XBOX360 exclusivity conspiracy nonsense is just getting silly. If all that were holding it up was an exclusivity deal with Microsoft, it would have released on January 04 or 05. Believing that the PC version of the DLC was held back until the PS3 version was ready is slightly more believable (though no less aggravating).

Remember that content (not updates) for Skyrim is developed on the 360, just like the main game was. Porting to other platforms (PC and PS3) takes time. It's not a set amount of time and the longer period that Dragonborn has taken to port to these platforms is more likely an indication of its size than anything else.

I'm not saying people shouldn't be irritated at Bethesda, but clinging to this exclusivity conspiracy is really not productive. People need to educate Bethesda of the foolishness of developing primarily on a platform that is 8 years old and technologically obsolete. And that says nothing of the fact that it's highly insulting to the most loyal (and oldest) members of their fanbase who supported them through TES III: Morrowind.

As Dades mentioned, there's no conspiracy here. It's an established fact that MS pays publishers for timed DLC exclusivity. They've done this with many games like GTA4, Fallout 3, Fallout: New Vegas, Skyrim, Tomb Raider: Underworld, Call of Duty, etc. Most publishers agree to it because they sell the most copies on Xbox anyway, so they don't really care about screwing the other platforms.

Also, porting DLC isn't the same as porting a game from scratch. DLC is 99.9% assets, not code. Most assets are cross-platform and don't require any platform-specific changes. Code, on the other hand, is largely platform-specific and requires a lot more time and effort to port from one platform to another.

Anywho, I think Skyrim's PC success may actually dissuade Bethesda from signing exclusivity deals with MS in the future. We'll have to wait and see.

And yes, that statisticsbrain site seems about as reliable as VGChartz. Which is to say, not at all. It claims that they verified the numbers with Bethesda, Steam and Zenimax but fail to provide links to any actual sources. Given the fact that Valve doesn't release Steam sales figures to anyone and publishers only share them through press releases and such, I seriously doubt that has insider info on Skyrim's sales figures.

This comment was edited on Jan 19, 2013, 02:07.
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