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Gas Powered Games Layoffs

Gas Powered Games has laid of some staff shortly after the launch of their Wildman Kickstarter seeking $1.1 million for a new action/RPG. This is reported by Kotaku, who confirmed that the company has cut some staff with honcho Chris Taylor after getting wind of them through the grapevine. Taylor did not confirm the extent of the layoffs, however, so there are dramatic elements to the Kotaku report which remain speculative, as one source told them these were due to the Kickstarter underperforming, while other sources have told them that almost everyone who worked for the company was let go. There's a follow up to this on Gamasutra. "The studio is still operating, but we had to slim WAY down to conserve cash reserves," Chris Taylor confirmed for them, confirming some earlier comments that they are all in on Wildman: "We spent all the last dough that we've had, and the last several months working on it. So we're betting the company on it."

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36. Re: Gas Powered Games Layoffs Jan 19, 2013, 15:36 Stormsinger
 
m00t wrote on Jan 19, 2013, 14:26:
Stormsinger, you must not work in the games industry. Often it is completely irrelevant how good your management is and how well prepared you are. Sometimes contracts end before you expect (often with no warning) and not everyone can spare the resources to have many projects going at once (actually very few do). Bad management would be to run the company into the ground, beg people to stay with no pay for months without a realistic plan. At least paying severance and PTO gives people some cushion to find some place else. There are a lot of things that are simply out of your hands as an independent game developer and you gamble every time you choose to make a game.

As a matter of fact, I do not work in the industry...any more. Not that it's relevant to my points in any way, but I spent over twelve years doing so. But thanks for pointing out the absurdity of making assumptions based on a few sentences.

Frankly, not one reason has been given to support the idea that the games industry somehow operates under different conditions than other industries. EVERY industry has to deal with changing conditions, failed contracts, and limited resources.

Good planning allows for that...poor planning does not do so...worse planning never even considers the possibility. The only thing debatable about that statement is the adjectives one chooses to use, the spectrum stays the same. Maybe you'd prefer "fantastic management can avoid laying people off, good management lays them off with warning, and bad management destroys the company." I fail to see any meaningful difference there...except how low or high you want to set the bar for "good". I prefer a higher target myself.
 
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