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Gas Powered Games Layoffs

Gas Powered Games has laid of some staff shortly after the launch of their Wildman Kickstarter seeking $1.1 million for a new action/RPG. This is reported by Kotaku, who confirmed that the company has cut some staff with honcho Chris Taylor after getting wind of them through the grapevine. Taylor did not confirm the extent of the layoffs, however, so there are dramatic elements to the Kotaku report which remain speculative, as one source told them these were due to the Kickstarter underperforming, while other sources have told them that almost everyone who worked for the company was let go. There's a follow up to this on Gamasutra. "The studio is still operating, but we had to slim WAY down to conserve cash reserves," Chris Taylor confirmed for them, confirming some earlier comments that they are all in on Wildman: "We spent all the last dough that we've had, and the last several months working on it. So we're betting the company on it."

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34. Re: Gas Powered Games Layoffs Jan 19, 2013, 14:50 Prez
jacobvandy wrote on Jan 19, 2013, 14:10:
Optional Nickname! wrote on Jan 19, 2013, 13:07:
Prez wrote on Jan 19, 2013, 09:01:
I'd back a Supreme Commander 3 kickstarter in a heartbeat but "Wildman"? As much as I admire Chris Taylor and GPG and hope they survive 'Wildman' is just not exciting to me in the least, so I can't see myself backing it.

Curiously, with the supposed freedom from publisher constraints that Kickstarter offers why wouldn't they be interested in making SC3, a crowd favorite.

Why wouldn't any of the AAA established developers try to capitalize on their best properties? Kickstarter is currently topical and seemingly profitable right now and with the very long lead times (probably longest lead times for any specific retail item save Yachts) you would think that SC3 would be one of those first projects to be offered.

To offer new and untested IP, as an established AAA developer, instead of your known good IP, is an unnecessary waste of time.

Yes, because real, passionate game developers have no creativity that they wish to express whatsoever! They love making the same game over and over again, that thing about publishers forcing them to do so is just a conspiracy theory!

Point taken but given that they are completely out of cash and the survival of their company rests on the success of one kickstarter project it seems that opting for a completely new and untested property over an established franchise with a built-in audience is a HUGE risk. Admittedly SupCom didn't exactly sell by the boatload but it seems like more of a sure-thing to get funded by a ks project at the very least.
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