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| [Jan 18, 2013, 09:13 am ET] - Share - Viewing Comments |
This downloads page now offers an updated version 2.288 of Evochron Mercenary, the space combat and exploration game from indie developer StarWraith 3D games. Here are the changes in the new version, which is also available as a trial version:
- Improved rendering performance for most systems.
- Mod placement options added for text chat/message log.
- Improved activation performance for the dynamic cube mapping system for planetary water (eliminating the 0.5-1 second pause on planetary descents).
- New loading mechanism applied to planet meshes and city meshes to better support systems with limited/restricted hard drive performance/functionality (ie file error 105).
- Fix for loading issue causing stored custom weapons in hangars to have removed stats.
- Updated collision system for planetary terrain to reduce overall memory use.
- Training mode can now be completed using profiles saved in other systems.
- Adjusted click ranges in configure controls menus.
- Improved lens flare masking for capital ships.
- Several minor bug fixes.
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| 8. |
Re: New Evochron Mercenary |
Jan 18, 2013, 15:24 |
ItBurn |
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| I don't want to shit on anyone's parade, but I couldn't get into it. I played it for 30-45 minutes and gave up. It looks really bad graphically and there's an overall unpolished feel. There's no goal. You're in the middle of nowhere and there's no reason to do anything. I can understand that it's some kind of freeform universe where anything can happen, but for me, it felt like there was no reason for me to do anything... The game doesn't make it clear what it is exactly. Some games balance this properly, but this one sure doesn't. It's hard to put into words. Perhaps if I played it more I would have gotten hooked, but it left a sour taste. |
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