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Jay Wilson Leaving Diablo III

The Diablo III Forums have an announcement from Jay Wilson that he is transitioning away from Diablo III to a different project within Blizzard (thanks IncGamers). He expresses pride in the project he's spent seven years on, though he has often served as a lightning rod for fan reactions to the game and how its design departed from previous installments in the action/RPG series. Here's a bit on what this means for the future:

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn't going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We're looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game "when it's ready." While we're not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

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45. Re: Jay Wilson Leaving Diablo III Jan 18, 2013, 15:18 descender
I STILL don't understand the crying about the auction houses. You simply don't have to use them. No one is holding a gun to your head and forcing you to "ruin your game". Heck, you shouldn't even be tempted to... since the only reason to play the game IN THE FIRST PLACE (or the entire genre basically) is to kill lots of things and randomly generate more loot.

What games in the hack and slash or RNG loot generator genre don't involve "grind and reward treadmiling" as you put it... that you actually play through more than two or three times?

9 months after launch D2 was still a buggy mess to play online, PvP was a giant waste of time... 9 months after D3 launch, people have written it off as the "worst game evar!". 9 months after launch the only reason people still played D2 was because it had no competition.

1 year after D2 launch, your wonderful friends at Blizzard North... who everone seems to revere as gods... patched the Hell and Nightmare difficulties greatly increasing their difficulty. This essentially forced the entire player base to "buy the expansion or die". No greed involved there at all, right?

Back then... People (myself included) spent an entire year killing Mephisto/Diablo, before they finally had something else to do... which basically amounted to Baal runs instead of Diablo runs... when you weren't killing the cow level over and over and over again. $50 spent to run 3 extremely small sections of the game over and over and over again.

Now, for the $60 people paid for D3, it takes... 20 or 30 hours of normal, employed, not-a-teenager time to get through Hell difficulty (maxing at level 60 just before you finish it usually) and starting on Inferno difficulty. At this point you've played 2 to 3 times the "game" you normally pay $60 for... a different diablo experience... and this is a problem? Are all of you complaining that you somehow deserved more gameplay out of the game than that for your money?

It's not an MMO for fucks sake, it's a loot generator... and what... an extremely basic form of PvP combat? Hack-N-Slash is like the lowest form of game you can spend you time on, barely beating out concepts like Farmville... because you run into a cut-scene once and a while?

I don't understand what you all thought this game was going to be. There is no actual longevity to these loot driven RNG games... not a single one of these games since "the first mainstream multiplayer" one has been played for more than a few weeks. 10 years ago when there was nothing else to do... sure, let's play this mindless and never-ending grindfest they call Diablo 2... but how is that even still an entertaining mechanic? Do you really want to play with a slot machine that badly?

Top-down PvP has been played out to death with MOBA style games for the last 6 years... so it can't be that... the puzzles are always of the most basic and most widely repeated forms... What exactly is the appeal to this genre that makes you think you are going to play it for hundreds and hundreds of hours anymore?
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