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7. Re: Sunday Metaverse Jan 13, 2013, 23:23 Beamer
Parallax Abstraction wrote on Jan 13, 2013, 22:04:
Beamer wrote on Jan 13, 2013, 20:06:
Parallax Abstraction wrote on Jan 13, 2013, 15:04:
Beelzebud wrote on Jan 13, 2013, 13:54:
Funny how much can change in 2 years. 2 years ago many supposedly wise people were predicting that Zynga was "the future of PC gaming", and were proclaiming that gaming on a PC would forever be the domain of grandma playing Farmville on Facebook.

Shows you just how useless the majority of "analysts" are. Most of the time, they're just getting paid large sums of money to talk out of their asses. Pachter and Dent are prime examples of this.

It wasn't just analysts. Were you at GDC 2009? Or was it 2010? Whichever the case, every single panel talked about Zynga. Every single one. Developers, not analysts, were falling all over themselves to figure out how to be more like Zynga, or how to go to Zynga (look at all the amazing PC developers that flocked there. Half the Civ 2-4 teams!)

Oh don't get me wrong, I'm not saying only analysts were pumping the Kool-Aid. They may have started the ball rolling and much like the financial collapse, continued to pimp the company as a sure bet until reality made it impossible but a lot of other people drank the Kool-Aid wholesale. The same reckoning's coming to the mobile space soon in my opinion. Not in the same way since mobile still has a bunch of nimble indie developers in it but the Rovios and ngmocos of the world are going to get a similar reality gut check before too long, I'm certain of it. Gold rushes always run dry eventually.

The thing is, we've learned that Zynga did it wrong. We learned that being tied solely to Facebook is wrong.

I don't think anyone has learned that casual and micro-transaction-driven is wrong. Actually, that doesn't bug me. I'm not sure many have learned that forcing those aspects into gameplay is wrong. You can do a great casual game. You can do a great game with microtransactions. It's when the game is shallow and clearly any gameplay comes just from buying crap that it becomes... Zynga.

Companies still try that crap (WarZ, from what I hear.) Others have learned to create games anyone can play, but take time and skill to master, and may have some microtransactions.

But casual games, given that most are on mobile where stores are a nightmare, are so hit and miss. I know many guys who left great developers to start their own iOS/Android company. More power to'm, suddenly they're making games with just 5 people and having a blast, but you never know if that game will sell or just go unnoticed. Quality doesn't seem a huge factor in that.
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