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| [Jan 10, 2013, 7:29 pm ET] - Share - Viewing Comments |
Gamasutra - How retail figures may point to a coming disruption.
These new developers and publishers can make a living, even thrive, selling games at $1 or $2 per unit on platforms like iOS and Android. They are inheriting those consumers who no longer buy traditional game systems and physical game software, reeling them in with inexpensive or even free-to-play software with in-app purchases. These games simply cannot deliver the experience that Call of Duty can on a console, but they don't have to. They just have to be good enough and priced low enough for consumers to buy them.
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Re: Op Ed |
Jan 11, 2013, 05:16 |
.net_Drifter |
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Throwing out online sales, and not counting Steam, kind of keeps him from proving his assertion, seeing as how he doesn't have all the data to make it with. About all he ends up proving is that retail sales and revenue are down, which I can believe since most of the games I purchase are either from Amazon or via Steam/GoG.
As for software companies making a good bit on 1.00 games and free to play with in app purchases . . . I don't know I agree with that one either. I've read quite a few stories about several iOS and Android app makers selling these cheap/free apps and barely scraping by.
This comment was edited on Jan 11, 2013, 05:27. |
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