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15. Re: Evening Consolidation Jan 11, 2013, 08:10 Beamer
Rigs wrote on Jan 11, 2013, 07:31:

You guys are totally missing my point...

'Economies of scale' is/are irrelevant in the scope of this argument. Fifty bucks today is just the same as fifty bucks 20 years ago. IOW, $50 is $50. Whether that $50 back then equates to $30 or $25 now doesn't matter. Games are still $50 - $60 at launch and the promise of cd's and dvd's was to bring that cost down, which never happened. Games were $50 - $60 when released twenty years ago and they're $50 - $60 now (depending on the game, which 'version' you get, if you pre-order...blah, blah, blah) C'mon, why are you two having a hard time with this?

We're having a hard time with this because you began with "$50 today =$50 20 years ago." Patently false. Factually false.

Oddly false.

1) Cereal was like a buck a box 20 years ago. It's like four fifty a box now, and boxes are smaller. Yet games have actually reduced cost (stop whining about limited editions. Do you know how much the regular version of Civilization cost me when it was a year old? It was over $50, I'll tell you that much.)

2) Games 20 years ago were the product of 1-5 guys. Today? A game made by 1-5 guys is probably Free to $10. See: FTL. See: Every iOS game. But those $50 games you whine about? The product of 100-500 guys.

That's where the cost savings ended up.
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