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| [Jan 10, 2013, 10:05 am ET] - Share - Viewing Comments |
Grinding Gear Games announces that open beta testing of Path of Exile begins on January 23rd, offering the chance to sample this upcoming action/RPG. "We're excited to have reached the point where we can finally throw open the doors and invite everyone in," said Chris Wilson, producer for Grinding Gear Games. "We have one of the best and most supportive communities on the Internet, and their input has been invaluable in making Path of Exile what it is. We hope they'll be delighted with all the new content." The open beta will introduce content from Act 3, and there will be no character wipes after it begins. Here's more on the game: Path of Exile is a PC online action role-playing game set in a dark fantasy world. Featuring ethical microtransactions, the game is free-to-play, but not pay-to-win. Playing as one of six character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they will encounter hundreds of species of opponents laden with loot and mysterious artifacts as they explore the abandoned continent.
Key features of Path of Exile:
- A dark and deep action RPG
- Build unlimited unique characters on a gigantic skill tree
- Combine over 110 skill gems to create unique combat strategies
- Explore a dark and gritty world rendered from a fixed 3D perspective
- Download and play for free, but never 'pay-to-win'
- Explore randomly generated levels for extreme replayability
- Craft weapons, magic items and even end-game maps to become more powerful
- Cooperate or compete with thousands of other exiles in a persistent online world
- Ascend online ladders in every game mode
- Battle in PVP tournaments for worldwide recognition
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Re: Path of Exile Open Beta This Month |
Jan 10, 2013, 18:23 |
Axis |
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jdreyer wrote on Jan 10, 2013, 17:49: I have about 30 hours in the closed beta, but haven't had time to play for a few months. I really enjoyed it: the combat, the pace, the loot, esp the skill tree, the atmosphere. There's really a lot to like. It feels much more like a successor to Diablo II than Diablo III does, but with it's own unique ideas as well.
My biggest issue would be when I was in the middle of a dungeon, I'd warp back to town to sell my stuff and pick up supplies. If I dallied too long, the level would reset, the map would regen, and the mobs would repopulate. Then I'd have to do the whole thing from the start. Given that some dungeons are several levels deep, this kind of grind became very tiring. Does anyone know if this is still the case, or do the instances last longer than before? No there is not that problem anymore. Ya that could get annoying, fortunately only persisted through a few patches while they tested it, all better now. |
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