An interview on Rock, Paper, Shotgun talks with Brian Fargo about inXile's recently revealed plans for Torment, a spiritual successor to Planescape: Torment, the classic RPG. They talk about where the project stands, using the Numenera system, why getting the actual license didn't work out, what "makes a Torment game a Torment game," Chris Avellone's involvement, and the likelihood they will be taking this project to Kickstarter. Thanks Pope Viper.
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