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XCOM: Enemy Unknown Free Second Wave DLC

Steam News announces the release of patch 3 for XCOM: Enemy Unknown, updating the new installment in the turn-based strategy series with some bug fixes as well as new free DLC called Second Wave. Here's word:

The XCOM: Enemy Unknown Second Wave content offers a series of advanced gameplay options that unlock a new level of depth, challenge and replayability. The Second Wave content includes:

  • Damage Roulette: Weapons have a wider range of damage.
  • New Economy: Randomized council member funding.
  • Not Created Equally: Rookies will have random starting stats.
  • Hidden Potential: As a soldier is promoted, stats increase randomly.
  • Red Fog: Combat wounds will degrade the soldier’s mission stats.
  • Absolutely Critical: A flanking shot guarantees a critical hit.
  • The Greater Good: Psionics can only be learned from interrogating a psionic alien.
  • Marathon: The game takes considerably longer to complete.
  • Results Driven: A country offers less funding as its panic level increases.
  • High Stakes: Random rewards for stopping alien abductions.
  • Diminishing Returns: Increased cost of satellite construction.
  • More Than Human: The psionic gift is extremely rare.

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30. Re: XCOM: Enemy Unknown Free Second Wave DLC Jan 8, 2013, 21:09 Yosemite Sam
 
I personally tend to play a very defensive game early so I go straight for armor. Keeping your guys alive is key to getting promotions which can really turn the tide. More powerful weapons are nice for taking down the aliens but if they get that first shot off your dead guy with that laser gun is useless.

I've taken to a 2 assault, 2 heavy, support and sniper setup. Supports push the boundries and the heavys back them up. I look for the best routes upon landing and if I have to I'll shift to the far left or right if that ground looks better, and try to keep to the edge of the map so I know one of my flanks is safe. Of course move without dashing and try to have all my guys on overwatch, and if when I expose some aliens and I do not like my position I'll move out of sight, overwatch, and let them come into my defensive position. Course those damn bomb missions are a totally different beast.

Aircraft I've never had a problem with, even on classic. Early game stock intercepters are fine, just make sure to have two and at least a dodge and aim. Once first intercepter gets 75% damaged, pull it out and send in the second to finish the job. In my two games so far I've had only one UFO get away and it was totally my fault, hit disengage instead of dodge.

EDIT ... and dont neglect to upgrade the snipers pistol. Saved my ass quite a few times being able to move the sniper and still shoot, or go into overwatch.

This comment was edited on Jan 8, 2013, 21:18.
 
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