[Jan 08, 2013, 10:19 am ET] - Share - Viewing Comments
Steam News announces
the release of patch 3 for XCOM: Enemy Unknown
, updating the new installment in the turn-based strategy series with some bug fixes as well as new free DLC called Second Wave
. Here's word:
The XCOM: Enemy Unknown Second Wave content offers a series of advanced gameplay options that unlock a new level of depth, challenge and replayability. The Second Wave content includes:
- Damage Roulette: Weapons have a wider range of damage.
- New Economy: Randomized council member funding.
- Not Created Equally: Rookies will have random starting stats.
- Hidden Potential: As a soldier is promoted, stats increase randomly.
- Red Fog: Combat wounds will degrade the soldier’s mission stats.
- Absolutely Critical: A flanking shot guarantees a critical hit.
- The Greater Good: Psionics can only be learned from interrogating a psionic alien.
- Marathon: The game takes considerably longer to complete.
- Results Driven: A country offers less funding as its panic level increases.
- High Stakes: Random rewards for stopping alien abductions.
- Diminishing Returns: Increased cost of satellite construction.
- More Than Human: The psionic gift is extremely rare.
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||Re: XCOM: Enemy Unknown Free Second Wave DLC
||Jan 8, 2013, 20:49
|@AngelicPenguin : In MP, players may select up to a point value worth of troops and gear, very similar to table top strategy games.
If you haven't tried the multiplayer yet, give it a go. It's a lot of fun despite the limiting bullshit.
Soldiers, start out at 800 points as a Rookie, and depending on training and equipment you choose, their point values increase.
A few months into the release, Firaxis increased the cost of specific critters, and specific equipment, in order to balance the game.
Many pieces of equipment sit unused, rarely taken. Many critters are taken as a joke, or avoided altogether for their uselessness, expense or lack of customization.
My complaint is that instead of increasing the number of options players have, or expanding on and deepening the critters (by allowing them to choose equipment, and level up or down in difficulty), they increased costs on specific equipment to prevent specific builds in a cheap effort to 'balance' the game.
I see it as lazy design, and reduces the fun the game provides.
Furthermore, while we are free to play Unlimited point values, the 'Ranked' or otherwise tracked matches are all at 10,000 points where you cannot use an Ethereal.
Used to be an Ethereal and two sectoids could fit into 10,000 points.
Quite manageable if you're using a squad of soldiers or mutants. Just have to be smarter than the ethereal player. Not impossible at all.
However... they nerfed it.
@Stormsinger : And yet you replied (with quote!). Don't hurt yourself, ignoring that internet crowd.
AngelicPenguin wrote on Jan 8, 2013, 15:43:
Tanto Edge wrote on Jan 8, 2013, 12:20:
Yippedee fuckin' doo.
How about unfucking the point values and letting people take more during the fights, instead of less.
Goofy goddamned bullshit.
"Hey this is a fun game."
"You're right. Let's fix that."
Just for the record, I don't have a problem with this patch bringing the Second Wave to life. It's nice to see them giving enough of a shit that they released a third patch.
My problem is and will always be their point value rape, where suddenly my build isn't just not allowed, but all the gear is now ridiculously expensive, while everything else is unimproved and dirt cheap.
In multiplayer matches, about half the aliens are avoided, and the other half are shits and giggles (griefing support).
Yet instead of increasing the usefulness of those critters, they nerf the useful and interesting gear.
Nobody takes Mutons, but it's only 3800 points for an Elite Muton!
Critters don't take gear (no mindshield) but they come with a 1500 point grenade!
Allowing aliens to equip gear, to level up and down, at the cost of points would mean a massive variety of gameplay options, and strategies.
A balancing nightmare? Fuck so be it, at least there's some fucking options.
At least I'm not going to be another squad of plasma toting fucktards, going against a squad of plasma toting fucktards.
Unbalanced isn't instantly a bad thing. Games aren't always balanced. Sometimes you win and sometimes you lose on the roll of the dice.
For those unfamiliar with the multiplayer in this game, mind elaborating? Are you saying all multiplayer games use the same alien setups?