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| [Jan 08, 2013, 10:19 am ET] - Share - Viewing Comments |
Steam News announces the release of patch 3 for XCOM: Enemy Unknown, updating the new installment in the turn-based strategy series with some bug fixes as well as new free DLC called Second Wave. Here's word: The XCOM: Enemy Unknown Second Wave content offers a series of advanced gameplay options that unlock a new level of depth, challenge and replayability. The Second Wave content includes:
- Damage Roulette: Weapons have a wider range of damage.
- New Economy: Randomized council member funding.
- Not Created Equally: Rookies will have random starting stats.
- Hidden Potential: As a soldier is promoted, stats increase randomly.
- Red Fog: Combat wounds will degrade the soldier’s mission stats.
- Absolutely Critical: A flanking shot guarantees a critical hit.
- The Greater Good: Psionics can only be learned from interrogating a psionic alien.
- Marathon: The game takes considerably longer to complete.
- Results Driven: A country offers less funding as its panic level increases.
- High Stakes: Random rewards for stopping alien abductions.
- Diminishing Returns: Increased cost of satellite construction.
- More Than Human: The psionic gift is extremely rare.
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| 21. |
Re: XCOM: Enemy Unknown Free Second Wave DLC |
Jan 8, 2013, 16:17 |
Crustacean Soup |
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Yosemite Sam wrote on Jan 8, 2013, 14:32: Finished my first game on normal, total cake walk. I must be terrible at this. I'm playing Normal / Iron man as my first game, and I've lost several soldiers already. I've had one failed mission that I can recall; the first time I came across a Berzerker, I managed to lose three soldiers and barely got the others out. Having a great time despite my awfulness, though |
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