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NVIDIA's Cloud Gaming

NVIDIA announces NVIDIA GRID, their own entry into the cloud computing area, saying they are "building on a unique legacy in gaming graphics and graphic performance to lead the way" in this area pioneered by Gaikai and OnLive. This page has further details, claiming their implementation will allow more concurrent users per server, lower latency, and better game content. Here's an overview: "NVIDIA GRID leverages some of this same technology to render and stream games from the cloud, with thousands of engineers dedicated to creating the ultimate system for service operators. Think of it as a gaming supercomputer in the cloud, built by NVIDIA."

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27. Re: NVIDIA's Cloud Gaming Jan 7, 2013, 16:15 Beamer
 
Krizzen wrote on Jan 7, 2013, 15:58:
InBlack wrote on Jan 7, 2013, 10:59:
To be fair to them, this shit might be worth it a few years down the line so Im guessing that Nvidia is pushing this more as a long term engineering roadmap/investment plan.

Nope. Low latency is the key to head mounted displays for a full "VR" experience, and it's likely coming in a few years. Cloud gaming is a dead end deal for the future of gaming.

That's not to say that streaming games over the internet isn't cool as hell. I think it's amazing, but to me it's still just that -- cool. Usable? Marginally so.

For more info than you'll need, check the "Latency" post on this Valve Software blog:
http://blogs.valvesoftware.com/abrash/

I don't agree that head mounted full VR is going to catch on. As cool as it is in theory, it's also an isolation booth.

As gamers get older, I think they're also getting less interested in being wholly immersed. At some point having at least a minor situational awareness of the house around you begins to be more important than the total immersion VR could offer.

And I just don't see people wanting to sit there with anything on their heads. It's among the many reasons 3D hasn't caught on at home.
 
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