|
|
 |
| [Jan 03, 2013, 9:39 pm ET] - Share - Viewing Comments |
GarageGames announces a Kickstarter campaign for 3 Step Studio, planned as a free suite of tools for the development of video games with no programming experience. The Torque engine developers seek a half-million dollars for this, and here is part of the pitch: The 3 Step Studio suite includes free genre-specific templates and tools that help aspiring game designers create and share their game for iPad, iPhone, Windows and Mac in three easy steps: Select a template, customize the game play and art – or upload your art to ‘make it your own’, and then publish the results for others to play. The basic tools and templates will be available for free to use, with advanced tools, templates and additional content available through micro-transactions.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 8. |
Re: GarageGames Game Development Kit Kickstarter |
Jan 4, 2013, 00:44 |
Grokk |
|
|
I've recently started development on a game myself using the Unity engine. Previously I had worked a bit with the Torque engine and it was quite reasonable at the time, but it had nothing on how well Unity works today.
Perhaps Garagegames can make a bit of a comeback with this, but I'm not holding my breath.
As for the cost of doing things in Unity, that all comes down to how much you're williing to put in to it. There's no way it needs to cost millions. That said, you do need some knowledge on programming as well as all the 3d stuff (assuming a 3d rather than 2d game). There are many sites around that provide "assets" for a reasonable price. Some can literally be dropped in to the engine and away they go. ie: the Unity Store. (Only available from inside the editor)
My issue at the moment is more along the lines of how far I feel like taking this experiment of mine, with how easy it is nowadays to get your hands on everything you need to create games at zero cost. I could employ a few people and make a good quality game, or I can keep going solo and hack together a developer type build with some awesome stuff, but leaving it a little light on the graphics/sound/animations etc... Right now I'm not ready to commit to more than a weekend project, but the further I get in to it, the more it looks like a small investment from kickstarter and I could be heading up a new development company. |
|
 |
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.