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23. Re: Morning Mobilization Jan 3, 2013, 19:49 Bhruic
Saboth wrote on Jan 3, 2013, 19:27:
Sure, and that's what this dev is saying is happening. When people squabble about the ceaseless barrage of unimaginitive, repetive games like military shooters that sell billions but are simply the same as the last game with new perks, remember that the creative, small guys decided to switch careers rather than make no profit due to children believing they are due free games.

That sounds like a good argument, until you think about it. The points you are tying together have nothing in common. Having a creative game doesn't make you any more or less susceptible to piracy than unimaginative ones. If a game is making "billions", then it's because people are buying it. If people are buying it, that proves there are people willing to pay for games. If your games aren't selling, and we've already proven there are people willing to pay for games, it's not because of piracy, it's because people don't want your game.

If anything, the recent explosion in indie games proves that the "creative, small guys" are doing just fine as long as they are making games people want to play. Apparently this guy wasn't.
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