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| [Jan 02, 2013, 10:32 am ET] - Share - Viewing Comments |
Developer Remedy ( Max Payne, Alan Wake) took to Facebook to promote the Steam sale on the Alan Wake franchise. They use this opportunity to also tease their plans to for the new year, saying: "Even greater Remedy news to come in 2013." Thanks NeoGAF/ VG247.
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| 8. |
Re: Remedy Teases 2013 Plans |
Jan 2, 2013, 13:50 |
Beamer |
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MajorD wrote on Jan 2, 2013, 13:33:
wtf_man wrote on Jan 2, 2013, 12:12:
I got through the tutorial to the Lighthouse and haven't touched it since. I can't stand that camera angle. Same for Dead Space. Why the fuck they do this, and not give you a choice, is beyond me. I don't care "how the game was designed"... I care more about "how confortable is it for me to play". Okay good, it's not me then, as I thought the camera angle was awkward myself, but since Alan Wake is the first ‘3rd Person’ game I have ever purchased (Amazon <$7.00), I wasn't sure what to make of that camera angle since it was new to me. I only play ‘First Person’ perspective games, and since Alan Wake supposedly had a good story line, I figured I would go out on a limb and just give it a try. The story is intriguing, but that 3rd Person camera angle is annoying, along with the continuous cut-scenes that pull you in/out of the gameplay. I think the storyline is the only thing that will keep me playing it to its completion.
I find it strange that sophisticated gamers talk about not playing 3rd person games. You're missing a ton of great ones: Max Payne (which, admittedly, would work fine in 1st person) Prototype Grand Theft Auto Freedom Fighters MDK Red Faction 3 Giants Arguably the Hitman games etc
3rd person gives you a much wider field of view. Some games really require that, and it's pretty limited in 1st person, where your head is pretty much always directly above your body (or, at best, a very limited lean function is implemented.) |
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