|
|
 |
| [Jan 02, 2013, 10:18 am ET] - Share - Viewing Comments |
A Polytron Corporation Blog offers the "state of the Poytron," revealing plans to port their console platformer Fez to other platforms (thanks GameInformer/ VG247). Here's word, which does not specify what systems they are targeting: 2013 is going to be an interesting one, too.
For one, FEZ will finally be ported to other platforms.
Yes, i’ve heard you, dozens of people emailing me everyday telling me how much of an idiot i am for not porting FEZ to everything.
We also have some exciting plans for the soundtrack, and something about a US branch?
Beyond that however, the future is uncertain for polytron.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 18. |
Re: Fez Ports Planned |
Jan 2, 2013, 15:39 |
Parallax Abstraction |
|
|
ItBurn wrote on Jan 2, 2013, 14:59:
Parallax Abstraction wrote on Jan 2, 2013, 14:53: Fish is a douchebag but I've come to realise that if I started boycotting every game where a douchebag was involved, I'd never play anything. The world is full of douchebags and a lot of them are creative types. I don't fault anyone who doesn't buy the game because of him, it's your money, do what you want. I just sort of reformulated my thinking to try to base viewpoints on the games and not the people behind them because doing the latter means you will find something that bothers you about nearly every creative endeavour.
Personally, I'm curious to see how it is on PC but I'd actually really love to see a Vita version. This would be great to play on my lunch hours. The thing is, making good games is f-ing hard. It helps when the guy at the helm is arrogant, overly confident and sure of himself. Causes asses need to get kicked, decisions need to be made and work needs to be done. Sometimes it comes off as being an asshole. It's also possible to make good games without that and also assholes can make bad games... Steve Jobs is the prime example of this (though he didn't make games.) The guy was a horrible human being in general and a nightmare to work for but look what his ideas and management style created. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.