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19. Re: Gatherings & Competitions Dec 31, 2012, 12:49 jacobvandy
 
Panickd wrote on Dec 31, 2012, 06:49:
jacobvandy wrote on Dec 31, 2012, 02:49:
Let's see...


The mere fact that you have random people roaming around in an enormous survival sandbox leads to some of the most exciting and dynamic gameplay you'll ever experience. At least until you become jaded and shoot on sight, lol... Usually by then you've conquered the survival aspect and no longer fear the zombies, so it's mostly about PvP. But even then, the attachment you develop to your uber gear and current character (BECAUSE it's usually hard and takes a long time to build up), makes every encounter meaningful.

So by your own admission the zombies are completely pointless despite the fact that they get star billing in the game. Everything you just outlined about what you think makes DayZ awesome is in a dozen other mods that don't rely on a cliche zombie mechanic (Wasteland is one example that runs on Arma II) and will actually give you some things to accomplish beyond "see how long you can survive in a world filled with people who are assholes just because they can be". Unless you are that asshole, there's little entertainment to be found there.

Yes, you took the words right out of my mouth... Rolleyes

I didn't say the zombies were pointless. There have been countless occasions where a fight has been made much more challenging by the fact that the horde comes running toward gunfire. It encourages stealth vs. willy-nilly shooting, and if your enemy gets caught up with zeds, they lead you right to where he's hiding or even finish him off for you.

As an experienced, high-level player, I no longer fear the zombies because I know how they act, I know how to best avoid getting into trouble with them, and I can land headshots to take them out when I need to. The majority of more casual (i.e. not putting in 12-hour sessions on a regular basis for months at a time) players are still terrified and stymied, struggling to get to the "end game" of PvP because they haven't figured out how to (or just can't) survive. Or they simply prefer to co-operate and only defend themselves when necessary. It's the mixture of that PvE survival and unpredictable PvP that makes DayZ so good, if I have to spell it out for you so clearly you are unable to misunderstand...

I've heard good things about Wasteland, though I haven't played it. The fact is though, no other mod, let alone ARMA 2 mod, exploded in popularity as DayZ did this year. There is good reason for it, even if half of it is hype. There is no question that it was THE mod of 2012. Period.
 
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