NYTimes.com - Game Theory- Making Room for the Women. Unfortunately this rise in so-called casual play has upset some of those who see themselves as guardians of the true flame. There’s been a definite backlash against the idea that women are entering the hallowed citadel, dropping in a few scatter cushions and ending all the fun. Particular ire is reserved for anyone who dares to point out that female characters in games are often unsupported in the bra region for no apparent reason; given boring, bland supporting roles; and totally absent.
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
There wasn't a shift. Games are likely better today than they used to be. Remember old RPG ads? Pick up any CGW circa 1992 and just cringe. It's ads, and box art, like that that led to the whole "lives in a basement and never touches a woman" stereotype.
I'd say games have shifted less horrible, but the communities remain the same.