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| [Dec 23, 2012, 1:32 pm ET] - Share - Viewing Comments |
Gamasutra - Black Isle is a great case study in how to NOT crowdfund your game.
Even if you decide to look past all of this shadiness, it's pretty impossible not to raise a critical eyelid at the crowdfunding scheme itself.
Where it has become common practice to offer backer rewards for those putting funding toward your game, Black Isle has decided this isn't necessary. If you pledge $10, you'll be granted access to a special Black Isle forum. If you put down $20, they'll even let you post on the forum.
There is no way to receive a copy of the game by pledging -- even if you decide to put down $10,000 -- because the money isn't actually going towards a game at all. In fact, the money will be used to build a prototype, which Black Isle will then show to investors in the hope of gathering up moolah elsewhere.
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| 13. |
Re: Op Ed |
Dec 23, 2012, 17:17 |
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Jerykk wrote on Dec 23, 2012, 17:12: Good to see that Interplay's cash grab is failing miserably. Half a percent of visitors tossing money their way isn't a bad rate when you compare it to spam email. By pure numbers the total cash might be a failure, but if that percentage continues as the story grows (remember its the holidays right now, so the story is just starting) then they could pull in some significant money.
Edit: What IS encouraging through, is the amount of comments on the black isle site of people with a clue who see this for exactly what it is. I have no idea why they allowed comments on the main page with direct viewing for all visitors. I predict they will disable that as soon as they notice how toxic that is, perhaps with a moderation attempt first.
This comment was edited on Dec 23, 2012, 17:32. |
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