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EA Can't Say It Wasn't Warned About SimCity DRM

A few days ago the developers at Maxis subjected themselves to a reddit AMAA session to discuss SimCity, the next installment in EA's urban planning series. In this case, the offer to ask then anything provoked a number of questions about the controversial decision to make being online a requirement to play the game, and Techdirt points to a separate thread compiling comments from the session on this proposed DRM. Thanks Shok.

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57. Re: EA Can't Say It Wasn't Warned About SimCity DRM Dec 19, 2012, 06:26 Bhruic
 
Creston wrote on Dec 19, 2012, 01:49:
Like what? Seriously, what features have they shown that are so magnificently amazing that it's obviously everything has been built around it? Is it the boring as hell regions, with five pre-destined "city areas", rather than being able to free-form build wherever you like?

I'm not sure why you are arguing this one, it's pretty clear that their entire design decisions were based around the idea of interactive zones. Again, I agree with [b]ViRGE[/b] that it's the wrong decision, but denying that that's what happened doesn't make any sense.

While the ability to shut down the servers is certainly there, anyone claiming this isn't for socialization is vastly underestimating the degree to which EA is banking on it to sell games. I rarely play multiplayer games, but the ones I do tend to be ones where a friend got the game first, liked it, and convinced me to pick it up. Being able to tap into that system of advertisment is significant money (and only one example of how socialization helps sell games).
 
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