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BioShock Infinite Delayed

Irrational Games announces that previews of BioShock Infinite are appearing now that some press have had some hands-on time with the upcoming shooter sequel. They follow this optimism with word that the game's release has suffered another setback, albeit a small one. After choosing the exact release date of February 26, 2013 after the game's last delay, they now say the game is due precisely one month later:

Work on the game is now down to final polish and bugfixing. In order to give the team a few more weeks of this polish, the release date of BioShock Infinite is March 26th.

We know that this is going to ruffle some feathers. But we’re willing to take the heat to make sure that BioShock Infinite is 100% the game our fans deserve.

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28. Re: BioShock Infinite Delayed Dec 7, 2012, 16:14 Verno
 
Yakubs wrote on Dec 7, 2012, 15:52:
I don't agree. I think scripting was something that really enhanced a game when it was new and exciting (the original Half-Life really blew me away). But I see it as a negative in new games, for the most part. To me it was a stepping stone in game design and technology that designers should be leaving behind at this point.

I don't know, that sounds a little contrary for the sake of it to me. Scripting is used to help tell a story and weave the gameplay around the player. We can't just have entirely freeform games or create your own gameplay Minecraft style titles. AI isn't nowhere near close to that point in the gaming industry to create the kind of games people expect without scripting. Most of the best open world games still have a major scripted component even. If you said designers should invest more in quality AI to help create new kinds of gameplay experiences then I could agree with that but even tightly scripted, linear affairs still have their place IMHO.

Certainly they are part of games, I don't mean to imply that scripting means it's a dealbreaker for me, as you pointed out Bioshock had plenty of scripted events. It's just all the promotional material I have seen (in-game) has basically been nothing but scripted events playing out. I wanna know what the game is like in between that stuff beofre I make a call.

Sure, that's totally fair and mirrors my own attitude about Bioshock Infinite. They really need to show off more of the game.
 
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Playing: The Last of Us Remastered
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