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Planescape: Torment Successor Plans

A post on Colin McComb's Blog follows on the designer's reunion with fellow veterans of Planescape: Torment development working on Wasteland 2 with some detail on how he would envision a return to the Planescape: Torment setting. Eurogamer has a follow up on this saying that this has resulted in plans for a successor to the beloved RPG, though this would be of the spiritual, rather than official variety (though it looks like it will be named Torment), as discussions with Wizards of the Coast have not left them optimistic about a sanctioned sequel using the AD&D property. The project is proceeding in very early preproduction with Chris Avellone's blessing, but without his direct participation, as he is currently heavily involved in Project: Eternity. "The Project: Eternity Kickstarter took them in a different direction than a direct successor. I told Chris that I would not work on a Torment successor without his approval. We talked about it for a bit, and he told me that he was entirely comfortable with me moving forward on a Torment game without him, and he gave me his explicit blessing to do it," he told them. "Right now he's incredibly involved with Project: Eternity, and I do not want to distract him from a project that is incredibly important to his company. With that said, I would be happy - no, wait, overjoyed - to have him on board in any capacity whatsoever."

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26. Re: Planescape: Torment Successor Plans Dec 4, 2012, 23:30 Sepharo
 
Stormsinger wrote on Dec 4, 2012, 22:41:
Sepharo wrote on Dec 4, 2012, 22:31:
I have friends who get together for table top gaming nearly every weekend. They almost always have one, sometimes two, phone players sitting nearby propped up on a screen facing the board/table. I'm sure it's not ideal but it's there. There's plenty of functioning multi-user video chats out there (Google hangout, stickcam)... just do the same thing with a game.

I know it can't replace it but that doesn't mean that it shouldn't be done.
Go back to the OP. The question he posed was "Isn't it time to retire PnP?" If today's tech can't replace tabletop environment, then it isn't time to retire the tabletop gaming.
At a minimum, any real replacement has to offer life-size HD faces for the entire group. That's a hell of a lot of monitors, and more bandwidth than most people have.

Neither of things you mentioned there were points I was trying to make. Didn't quote the op or any other post for that reason.

Was just pointing out that there are people already playing actual "tabletop" games with a virtual presence and the other was that a videogame could be made featuring working video chat with a crowd of players.
 
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