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Planescape: Torment Successor Plans

A post on Colin McComb's Blog follows on the designer's reunion with fellow veterans of Planescape: Torment development working on Wasteland 2 with some detail on how he would envision a return to the Planescape: Torment setting. Eurogamer has a follow up on this saying that this has resulted in plans for a successor to the beloved RPG, though this would be of the spiritual, rather than official variety (though it looks like it will be named Torment), as discussions with Wizards of the Coast have not left them optimistic about a sanctioned sequel using the AD&D property. The project is proceeding in very early preproduction with Chris Avellone's blessing, but without his direct participation, as he is currently heavily involved in Project: Eternity. "The Project: Eternity Kickstarter took them in a different direction than a direct successor. I told Chris that I would not work on a Torment successor without his approval. We talked about it for a bit, and he told me that he was entirely comfortable with me moving forward on a Torment game without him, and he gave me his explicit blessing to do it," he told them. "Right now he's incredibly involved with Project: Eternity, and I do not want to distract him from a project that is incredibly important to his company. With that said, I would be happy - no, wait, overjoyed - to have him on board in any capacity whatsoever."

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19. Re: Planescape: Torment Successor Plans Dec 4, 2012, 11:02 Stormsinger
 
Uh...no. Online gaming is years from recreating the social setting of tabletop gaming. Until and unless it manages to allow face-to-face interaction, there is still plenty of reason to keep the more social version of roleplaying games.
PHJF wrote on Dec 4, 2012, 09:19:
I've never played a tabletop game (though in high school I got dangerously close to buying into WH40K) so speaking as an observer...

Isn't it time to retire PnP? We're well past the point where, given tools enough, the PC can be used to carry nearly all of the tabletop experience online. NWN was hugely popular and had tons of fucking wacky servers, from a bunch of LotR realms to a mock Diablo clone to full-on original servers. The success of WoW clearly shows a market for this sort of thing, and at the same time its (many) shortcomings highlight the need for something much better. Enough with the clones and knockoffs and incremental updates to a long-stale formula, somebody needs to get off their fucking asses and make a REAL, WORTHWHILE MMO not to compete with WoW, not to dethrone it, but to show it as the simple, uninspired, boring game it has long been. What better way than an established, esteemed IP like AD&D to do this?

Just don't let Turbine near it because they don't have the balls or abilities for so grand a project.
 
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