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Crysis 3 Specs

The Crysis 3 Website now offers system specifications for Crysis 3, the next installment in Crytek's shooter series (thanks VG247). They outline the typical minimum and recommended systems for playing the game, as well as a "hi-performance" spec for the ultimate experience:


  • Windows Vista, Windows 7 or Windows 8
  • DirectX 11 graphics card with 1Gb Video RAM
  • Dual core CPU
  • 2GB Memory (3GB on Vista)
  • Example 1 (Nvidia/Intel):
  • Nvidia GTS 450
  • Intel Core2 Duo 2.4 Ghz (E6600)
  • Example 2 (AMD):
  • AMD Radeon HD5770
  • AMD Athlon64 X2 2.7 Ghz (5200+)


  • Windows Vista, Windows 7 or Windows 8
  • DirectX 11 graphics card with 1GB Video RAM
  • Quad core GPU
  • 4GB Memory
  • Example 1 (Nvidia/Intel):
  • Nvidia GTX 560
  • Intel Core i3-530
  • Example 2 (AMD):
  • AMD Radeon HD5870
  • AMD Phenom II X2 565


  • Windows Vista, Windows 7 or Windows 8
  • Latest DirectX 11 graphics card
  • Latest quad core CPU
  • 8GB Memory
  • Example 1 (Nvidia/Intel):
  • NVidia GTX 680
  • Intel Core i7-2600k
  • Example 2 (AMD):
  • AMD Radeon HD7970
  • AMD Bulldozer FX4150

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39. Re: Crysis 3 Specs Dec 3, 2012, 16:52 theyarecomingforyou
Fion wrote on Dec 3, 2012, 16:29:
Actually it's the opposite. That's the point of tessellation, to add depth to an asset without increasing it's poly count.
It increases the graphical fidelity while minimising the performance hit - it does exactly what it's meant to.

Fion wrote on Dec 3, 2012, 16:29:
I do agree that video looks good, but with videos you can never really know if that is the quality we'll get in the actual game. What machine was it recorded on? Is it even real time?
There's nothing in that video that makes me think it isn't real-time.

Fion wrote on Dec 3, 2012, 16:29:
The simple fact is that this game, like Crysis 2, was made primarily for consoles and they simply are incapable of running a game with the fidelity of Crysis.
And most PCs couldn't / still can't run Crysis well either. As for being designed for consoles, so was Far Cry 3 and it blows Crysis out of the water. It all depends on how much effort is put into it and given that it's DX11 it's fair to say it's more than your average PC release.

The reality is that developing for consoles actually HELPED Crytek, as CryEngine was a piece of shit in performance terms and they were forced to optimise it. Games like Team Fortress 2 and Dishonored demonstrate that art direction is more important than engine specs, as you can achieve a lot with very modest specs. You keep talking in technical terms but Crysis 3 looks better visually, regardless. Have you seen the dam video? It looks like it's played with a controller but it's definitely running on PC. Nothing in the original Crysis looks better than that - it's not even close.

Btw, I've actually played the Crysis 3 alpha.
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