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Notch on 0x10c Subscriptions

There's a new interview on PC Gamer talking with Markus "Notch" Persson of Mojang about 0x10c, their upcoming space game. He discusses the current state of the game, how alpha testing will commence "as soon as it's fun," how the art is shaping up, and more. He also talks business, saying it is likely they will attempt a subscription model while allowing for the possibility they might change this if players want a free-to-play system. He also answers a question about how the PC will do alongside next generation consoles:

Itís very interesting to try and think about that. The console manufacturers need to focus on things that are just entertainment. Because if you want to watch Netflix and play games then you can do that more efficiently on a PC, especially if you hook it up to a TV. Now we have the Steam Big Picture stuff, we can actually get the TV experience in an easy way. Before it was all special cable and weird nonsense but now itís definitely doable. And so I think [console manufacturers] need to focusÖ I mean the 3DS for example has custom hardware and itís built to be in your pocket. Instead of just being this is a way to play games on your TV, it has to be more than that somehow.

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40. Re: Notch on 0x10c Subscriptions Nov 30, 2012, 14:38 Beelzebud
 
Sepharo wrote on Nov 30, 2012, 14:26:
Beelzebud wrote on Nov 30, 2012, 14:15:
Sepharo wrote on Nov 29, 2012, 23:26:
Beelzebud wrote on Nov 29, 2012, 22:54:
The .01% of the audience that can program the computer will love it. I'm sorry, but just "whipping up" an emulator that plays games, or making navigational software for flying the ship isn't going to be something a lot of people are going to be able to do. Seems like a pretty tiny niche audience to go after.

I'm guessing the language/api isn't going to be as complex as you think. I remember an old game where you "programmed" mining robots with really simple routines. There are a few very simple flash games like that too.


I'm not going by a guess, I'm going by what he's said about it. It's an emulated 16-BIT CPU. It is programmed like you would program any 16-BIT computer. That might be "simple" by today's standards, but that's only for someone that can already code. It's about as niche as it gets for a 'game'.

At its lowest level. I still think there will be a ship api for simple interactions. Probably one that will be expanded by those with the programming knowledge to do so.

_homePlanet = (13434, -1242, -2324)
Ship.Target(_homePlanet)
Ship.Throttle = 90
Ship.OpenBayDoor

etc.

I'm expecting it to be complex if you want it to be, easy if you want it to be, or no programming at all if you want to just use the shareable pieces created by other players.

Fair enough, and it's not like it's a bad idea. I'm curious to see the other game systems he comes up with, though. For me that will determine if I actually spend any cash on it. Frankly I think he's showing it off way too early.
 
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