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Notch on 0x10c Subscriptions

There's a new interview on PC Gamer talking with Markus "Notch" Persson of Mojang about 0x10c, their upcoming space game. He discusses the current state of the game, how alpha testing will commence "as soon as it's fun," how the art is shaping up, and more. He also talks business, saying it is likely they will attempt a subscription model while allowing for the possibility they might change this if players want a free-to-play system. He also answers a question about how the PC will do alongside next generation consoles:

Itís very interesting to try and think about that. The console manufacturers need to focus on things that are just entertainment. Because if you want to watch Netflix and play games then you can do that more efficiently on a PC, especially if you hook it up to a TV. Now we have the Steam Big Picture stuff, we can actually get the TV experience in an easy way. Before it was all special cable and weird nonsense but now itís definitely doable. And so I think [console manufacturers] need to focusÖ I mean the 3DS for example has custom hardware and itís built to be in your pocket. Instead of just being this is a way to play games on your TV, it has to be more than that somehow.

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38. Re: Notch on 0x10c Subscriptions Nov 30, 2012, 14:30 Krizzen
You guys all act more entitled than the 12 year old capslock riding asshats plastering walls of fecal matter all over Blizzard's forums.

Notch doesn't expect you to pay anything.
(from the summary) "they will attempt a subscription model while allowing for the possibility they might change this if players want a free-to-play system"

The programming portion of the game is most definitely niche (Much like modding Skyrim; it's not something everyone will easily pickup, but a community can thrive). If you don't understand how that could be fun, forget this game existed and the butthurt will go away.

The game is intended to feature a procedurally generated universe and a totally customizable ship.

The game has only been in development for a few months. If you've ever worked on a gaming project yourself, particularly the programming end, you'd know it's progressed really, really fast. Real-time dynamic lighting? Check. Real-time physics? Check. Multiplayer? Check. Editor? Check. CPU emulator? Check. These things take a monumental amount of time to develop alone...

Also, the collectible card game Scrolls wasn't Notch's idea. It was his friend's. In fact, I don't think Notch develops Scrolls at all. I'm not saying Mojang isn't selling out, but saying that makes Notch a sellout is just incorrect.

Notch is absolutely loaded with cash now, but that doesn't mean that wild success he achieved with Minecraft will continue indefinitely. Notch might be the epitome of one hit wonder in gaming. However, the take home point is Minecraft wasn't an overproduced blatant cash grab marketeered by greedy corporate scum, but rather a labor of love marketed by word of mouth.

So 0x10c is an interesting pet project. It isn't the next Call of Doody. It's not supposed to be Minecraft 2 with 22nd century pixel shaders, HDR soundscapes, and real "gameplay". It's just a pet project, and an interesting foray into an experimental sub-genre.
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