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| [Nov 28, 2012, 9:35 pm ET] - Share - Viewing Comments |
The Far Cry Website now offers a new version 1.01 patch for Far Cry 3, paving the way for the first-person shooter sequel's release in Europe tomorrow and in North America next week. They have instructions on how to install the update automatically, as well as a manual patch which is mirrored on AtomicGamer, Gamer's Hell, and GamesMonkey. Here are the patch notes:
MULTIPLAYER
GENERAL
- Improved overall Multiplayer stability and performance.
- Added SHOW TOP, SHOW YOU, PAGE UP and PAGE DOWN options in Leaderboards.
- Fix the voice chat issue that would mute players by default.
- Lobby chat can now be accessed when a controller is connected.
CO-OP
- Fixed graphical issues on loading screen hints.
- Fixed the issue that would prevent maps from being displayed or randomized the first time a user enters Public Co-op.
- Health regeneration option no longer has inverted functionality.
- "Flare gun" kills are no longer considered as Assist kills.
PVP
- Fixed ground texture resolution.
- Grass surrounding fire spawns no longer remain red on Firestorm maps.
MAP EDITOR
- Improved white objects thumbnails legibility.
- Users can now start a private match in 1 player on user created maps.
SINGLE PLAYER
- Improved game stability and performance.
- Fixed issues with flickering on specific water textures.
- Fixed small UI glitches related to different display resolutions.
- “Weapon cache” mission: Mission Zone and Mission Marker no longer stays on mini-map and on screen after mission completion.
- Crafting items are now auto selected when entering a new crafting category.
- Added sound when zooming in and out the camera with the mouse scroll button.
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| 23. |
Re: Far Cry 3 Day Zero Patch |
Nov 30, 2012, 04:39 |
Quinn |
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Yup MSAA is a killer, even the 2x setting, even on my new 16th of November killer rig.
I also think the Depth of Field graphics look weird. I think it doesn't only look blurry but also.. distorted or something.
Other than that... oh man oh man I haven't been so impressed by the first hour of a game since Skyrim. I freaking love the survival/crafting part of the game, and the reward you get from sneaking and capturing outposts without being seen (500xp if alarm went off, 1000xp if spotted, 1500xp if undetected).
What I'm less fond of is what I noticed the last 5 minutes I played before I had to leave. Apparently you can charge up to an enemy and just press [F] and you'll instantly take him down with you machete. I totally exploited that fact -- enemies just couldn't get me down in my charge to them. It makes me wonder if I should restart the game on highest difficulty. However, if that means they spot you quicker too... well, that'd suck. |
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| Favourite games of all time: 1. Severance. 2. Vampire the Masquerade Redemption. 3. *can't come up with #3* |
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