|
|
 |
| [Nov 28, 2012, 9:35 pm ET] - Share - Viewing Comments |
The folks behind the Oculus Rift announce the delay until March 2013 of the developer kits for these gaming headsets: When we launched our Kickstarter campaign in August, we hoped to sell a few hundred kits to game developers and virtual reality enthusiasts around the world. Instead, we were blown away by the overwhelming response from a community of almost 10,000 backers, who raised nearly $2.5 million dollars to help us develop the Oculus Rift.
Designing, sourcing, and manufacturing thousands of developer kits is no small feat. Since our Kickstarter, we’ve been up against the wall, working around the clock to produce and distribute over 7,500 units in just 4 short, crazy months. We’ve had to modify our original design for mass-manufacturing and, at the same time, balance additional features with our tight schedule.
We wanted to have the developer kits to all our backers before the holidays; but more than that, we want to ship the best Oculus Rift developer kit possible. In order to accommodate the required changes, new features, and manufacturing duration, we had to shift our ship date.
We’re happy to be able to finally announce that the Oculus Rift developer kits will begin shipping in March 2013.
We want to thank everyone for their patience and support. Know that we’re pouring our hearts into this project.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 2. |
Re: Oculus Rift Delayed |
Nov 29, 2012, 01:17 |
DrEvil |
|
|
Creston wrote on Nov 29, 2012, 00:39: Better get it right. As long as you let your backers know, few, if any, will complain about the delay.
Creston Really, backers don't have much to complain about here. They're getting a better product. The screens are larger, the response time is much lower, and the input refresh rate is also 6x+ higher.
With that said, the real story will be the consumer version. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.