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PlanetSide 2 Bans All Client Mods

The PlanetSide 2 Forums announce that SOE is taking a zero tolerance policy towards client-side modifications for their MMORPG sequel (thanks RPS):

It is vital that you not run software which modifies the Planetside 2 client in any way. If you do this, you are indistinguishable from various hacks that work in the same manner. The result of this is that you will be banned from gameplay and lose your characters/items.

We cannot make exceptions to this. We do understand there are relatively harmless apps that fall in this category, but if we allowed those they would simply be used as a shield excuse by players trying to cheat. This same rule applies to data that Planetside 2 uses for gameplay. Do not modify any of these files or attempt to modify them in memory.

There are some applications that modify the windows or directx environment without changing the client. These may also result in suspensions unless we specifically exempt them and declare them ok to use.

The most simple guidance here is do not use third party programs which change the Planetside 2 gameplay in any way unless it has been specifically cleared by SOE.

The above does not apply to user initiated *.INI changes, those are allowed, although setting your own options incorrectly can result in bugs.

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34. Re: PlanetSide 2 Bans All Client Mods Nov 28, 2012, 17:51 Trevellian
 
Asmo wrote on Nov 28, 2012, 16:48:
Sorry, your "protip" is junk, I've unloaded in to people point blank with a scattermax and they've taken zero damage (ie. no red X to indicate you are doing damage), then they lag dance around me until I'm dead.

On other days, I can literally drop people in 3-4 shots in the center of mass (so not headshots).

This is despite running a fairly constant ping of 250 (run on a US server with friends from Aus).

Compare this to PS1 which I used to play on dialup from Aus to the US and use voice comms over, where lag was rarely an issue...

I've also been killed 5 seconds after running behind hard cover or had my heavy shield stop no damage (seems to activate after the shooters client declares me dead but before the server tells my client to lie down and take a dirt nap).

The netcode/client prediction isn't great, certainly not as clean as PS1. You'll notice a lot people jump around like spaz's when you start shooting them. Most of the time you'll barely register a hit before you get dead.

haven't noticed any of this sorry, but I also play on an 85mbps connection on an East Coast server while living on the East Coast. As well as having my install sitting on an SSD (Not sure if that helps). But as Mgshadow said, your 250 ping is definitely not helping.

As far as your experience with PS1, there were also 250-300 person continent locks. Which alleviated a lot of the lag you're probably having on a server holding thousands on a single Continent.

The only guy I've seen lag as bad as you're describing is an outfitmate who plays from Afghanistan, we send him in whenever we need him to use his "Lag fu".
 
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For the Republic
-C22 Waterson of Planetside 2/Kyrios in ArcheAge
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