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| [Nov 28, 2012, 10:51 am ET] - Share - Viewing Comments |
The PlanetSide 2 Forums announce that SOE is taking a zero tolerance policy towards client-side modifications for their MMORPG sequel (thanks RPS): It is vital that you not run software which modifies the Planetside 2 client in any way. If you do this, you are indistinguishable from various hacks that work in the same manner. The result of this is that you will be banned from gameplay and lose your characters/items.
We cannot make exceptions to this. We do understand there are relatively harmless apps that fall in this category, but if we allowed those they would simply be used as a shield excuse by players trying to cheat. This same rule applies to data that Planetside 2 uses for gameplay. Do not modify any of these files or attempt to modify them in memory.
There are some applications that modify the windows or directx environment without changing the client. These may also result in suspensions unless we specifically exempt them and declare them ok to use.
The most simple guidance here is do not use third party programs which change the Planetside 2 gameplay in any way unless it has been specifically cleared by SOE.
The above does not apply to user initiated *.INI changes, those are allowed, although setting your own options incorrectly can result in bugs.
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Re: PlanetSide 2 Bans All Client Mods |
Nov 28, 2012, 16:50 |
entr0py |
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Prez wrote on Nov 28, 2012, 16:23:
I was nodding through this entire post. I haven't tried PS2 yet, but this EXACT thing happens to me so often in other multiplayer games that there is ZERO fun in them (and it's exactly why I am not installing PS2). It is the height of frustration to get the drop on someone but because they can hop around like a ballet-trained faerie rabbit on crack you die every time. Screw that crap. Fortunately my experience is that bunny hopping and hyperactive strafing isn't much of a problem. Players run at a reasonable speed, sprinting lowers your weapon, and strafing is slower than running forwards. Plus there's huge accuracy penalties for moving and firing from the hip. It's balanced a lot like the Battlefield games, and not at all like Quake. |
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