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Gollop on X-COM Remake talks with XCOM: Enemy Unknown producer Jake Solomon and original X-COM designer Julian Gollop about how the new installment in the series lives up to its forebears. "I think Firaxis has done a great job," Julian Gollop told them. "The game is addictive and absorbing, not to mention quite challenging on the classic difficulty setting."

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38. Re: Gollop on X-COM Remake Nov 28, 2012, 19:33 Mikus_Aurelius
Thanks for elaborating. I still think that which stats are "fair" and which are "bullshit" is relative and a matter of opinion. I think I could easily say that normal is "bullshit" because they nerfed the aliens, relative to classic. Classic tactical as a whole is manageable with proper tactics. If classic aliens were any less dangerous, it wouldn't be interesting for me personally. Some players are even able to handle the "bonuses" in impossible (not me).

I do think it was a mistake for them not to include a difficulty level between normal and classic, because that seems to be where a lot of their player base wants to play.

Creston wrote on Nov 28, 2012, 18:49:
Galciv II still has the best AI I've ever seen in a strategic game. And as far as I know, it doesn't cheat. Playing that on the top 2 difficulty levels is basically asking to get your ass handed to you on a silver platter.

That's interesting to hear. I still think its the exception rather than the rule, and if I refused to play any game where difficulty levels changed game stats/mechanics, I'd miss out on many good games.

Finally a couple corrections on game mechanics, just to be helpful (I hope)

- The 5 alien limit is in normal, not classic (I'm pretty sure)

- More powerful aliens appear by time, not by player power. I've had mutons appear when I had plasma, and when I was still on ballistic weapons. If you don't tech up and get your soldiers killed, you'll be facing muton elites with rookies and assault rifles.

- It's totally possible to win the game without pushing sats hard. My current game my sats by month were 2, 4, 5, 5, 7, 12, 14 (alien base in month 3). Maybe it's not the optimal strategy, but it worked fine.

This comment was edited on Nov 28, 2012, 19:41.
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